Monday 27 April 2009

Glossary

(meanings applicable in this game, but not necessarily anywhere else)

A.B.

Able Bodied Seaman. One possessed of a certificate of their nautical prowess, or at least of their possession of a limb, (or recognised substitute), at each corner.

Abaft

Behind, toward the hinder part of the ship.

Abeam

Side on as in the wind blowing at right
angles to the ship.

Aloft

In the rigging.

All in the wind

Generally, at right angles to the wind, more specifically, when the wind is just catching the edges of the sails, (the leeches), and making them shake.

Amidships

Halfway between stern and prow of the
ship. The waist of the ship.

Articles

Pyrates often had quite detailed contracts and lists of rights and obligations that they jealously guarded, especially when it came to the distribution of loot.

Astern

Behind, from behind. The ship is Running
when the wind blows from astern.

Backing

Wind changing heading in an
anti-clockwise direction.

Beating

Making headway against, but not into, the wind or tide. In this game it has a specific meaning of making headway upwind, or upstream.

Beam

Breadth of the ship, imaginary line running
abreast the ship amidships.

Bermuda Rig

Yacht fashion, developed in the 17th Century Bermuda from Lateen rigs via the Leg-o-Mutton rig.

Bilges

The ship's sump

Boatswain

Pronounced and often spelled "Bosun", frequently with additional emphasis. The crew member in charge of ropes, rigging and boats, and often, discipline.

Boom

Yard defining the bottom of e.g. a spanker,
or a Bermuda rig mainsail.

Bow

Front of ship, as Prow.

Bow Chasers

A small number of cannon placed in the bows so that ships can fire ahead when in pursuit.

Bowsprit

The long mast at a shallow angle sticking
out of the front of the ship.

Box Hauling

Three point turn manœuvre using
sternway.

Brail

Rope used to gather up the foot and leeches of a sail before furling, or gathering up using the brails.

BtB

Base to Base. Figures touching or as near as dammit. Due to the vagaries of manufactures, scenery etc. they may not literally be in base to base contact, but reasonable players should agree when BtB is intended and applies.

Careening

Heeling the vessel over on the beach, to scrape weed and barnacles off the hull.

Caught in Irons

Stuck in the eye of the wind while changing
tack.

Chance Cards

Special events and rules that add spice,
distributed on handy little cards.

Close Hauled

Pointing as near as possible into the wind
without getting Caught in Irons.

Close Quarters

Situations where longer weapons put you at a disadvantage, e.g. in a confined space.

Club Hauling

Dropping an anchor to swing the bow round, much trickier than a hand-brake turn. Can lead to dismasting or even capsize.

Cornered Rats

Reluctant fighters left with no other option

Coxswain

Crew member in charge of a boat, usually
with hand on the tiller.

D6

An ordinary six-sided dice(1). Also found
in multiples e.g. 2D6 means two dice
and 3D6 means roll three dice, etc.
D6/2 means a roll of 1..2 = 1, 3..4 = 2
and 5..6 = 3.
When giving odds of an event occurring,
1:6 means "one chance in six" or a one
on a D6.
D6:1..2 means a roll of one or two on a
single dice.
So 2D6:7..8 would mean a roll of seven
or eight on two dice.

D6"

A dice roll of inches.

Engaged

Figures in hostile base to base contact.

Eye of the Wind

Pointy end pointing straight into the wind.

Figure

Models which depict the actors in our drama. Note that while each Model may represent one character, a character may be worth two or more of their fellows hence an officer may be worth "two figs" and a Captain "three figs" e.g when determining MQ (Mêlée Quotient).

Fo'csle

Arbitrarily apostrophised, short for fore castle – a raised deck at the front of the ship if there is one.

Foot

Twelve inches. If this is archaic,
read thirty centimetres.

Fore&Aft Sails

Sails that are rigged in line with the keel of the ship, with the edges fore and aft rather than the big square sails hanging down from the yards.

Gaff

Yard supporting a fore&aft sail
such as a spanker.

GBH

Grievous Bodily Harm

Gunwale

Pronounced gunnel. The projection of a ship's sides forming a low fence or wall round the deck that stops things rolling overboard, like cannons, or rum- sodden surgeons.

Gyb

Heaving the fore and aft sails over as the ship turns its stern through the wind. If a ship is going to cross the wind then the fore and aft sails, (e.g. Jibs and Stays, Drivers 0r Spankers), will swap face. Sheets and booms will have to be hauled over.

Hailing Distance

Maximum distance for a sensible conversation. Four inches in this
game.

Headway

Sharp end first

Heave To

Deliberately head to wind
to bring the ship to a standstill.

Hold

The Hold of a ship is where the supplies,
cargo and Loot are stored.

HtH

Hand to Hand.

Inch

If this is archaic, for an inch read
two-and-a-half centimetres.

Inch Rule

No figure should bypass an unengaged antagonist unless they can do so by at least an inch.

Initiative Action

An action you can make if you hold the
initiative.

Jib

Staysail off the stay supporting
the fore mast.

Knot

One nautical mile per hour (a nautical mile being about 1852 metres). Knots were tied about forty-seven feet apart on a line that was paid out by a moving ship and Captains judged their ship's speed from the number of knots that passed through the hands in half a minute as timed by a big hourglass, (egg-timer). Also a way of securing ropes to things or other ropes.

Landlubber

Almost the worst term of abuse
in the lexicon.

Larboard

The left side. Replaced by the term Port in the latter 19th Century, though previously Port was only used at the helm, where confusion was least desired.

Lateen Rigged

Big triangular sails on a sloping yard, e.g. on sloops, the mizzen mast of galleons, xebecs or dhows.

Leeches

Perpendicular edge of a square sail
and the back edge of a fore-and-aft sail.

Leeward

Pronounced "loo-ard". Downwind.

Leg-o-Mutton Rig

Development of the Lateen Rig by Dutch. Imagine the lower end of a lateen yard extended to the deck, replacing the masts. Invented by Dutch in the Caribbean, who called it a "bezaan jacht" rig. This later develops into the Yacht Bermuda Rig

Levels

Structural height is measured in levels of roughly one-and-a-half inches, i.e. a figure plus "head-room", or about eight to ten feet in real money.

Load

Rule of thumb measure representing the average carrying
capacity of a figure.

LoS

Line of sight.

Lubber

Someone who is incapable of performing their duties due to lack of skill or experience.

MA

Movement Allowance, to be spent on distance, manœuvres and overcoming obstacles.

Mêlée

Hand to hand (or hook) combat. Parties are in mêlée when figures are engaged and a mêlée is resolved when no figures remain engaged.

Mizzen Mast

Smaller mast at the back end of
a three mast ship.

mm

Millimetres.

MQ

Mêlée Quota - the count of figures involved in a mêlée taking into consideration variations in 'worth' depending on status and circumstances.

Nautical Mile

c.1852 metres. See Knots.

Parley

Truce period in which time negotiations may occur, and binding treaties made.

Party

Group of figures and a leader forming
a shore or boarding party.

Poop Deck

The smaller deck sometimes found at the back of the quarterdeck, for even more senior officers.

Pooping

When a ship gets kicked in the
hindquarters by a heavy sea.

Port

The Left. O.K., we appreciate that you're not total landlubbers. It replaced Larboard as the general term for left in the latter 19th C. Also a place where convenient anchorage has encouraged a settlement to develop. Also a pleasant, rich, fortified red wine much favoured by Naval Officers and others.

Purse
Loot set aside for spending on the ship.

Quarter

The rear part of the ship between the main chains and the stern. Among many other meanings, an offer or request for terms, mercy or surrender, often found in the phrase "No Quarter!!! Aargh!". Square riggers sail best when the wind is coming on a quarter i.e. between Abeam and Astern, when they are Reaching.

Quarterdeck

The Quarter being the hinder part of the ship, the Quarterdeck is the big deck at the back, where all the gentry stand and the steering wheel or tiller is usually to be found.

Reaching

Sailing with the wind blowing on the quarter. For the purposes of this game we include abeam as in the quarter.

Running

Sailing with the wind directly astern.

S/B/S

Ship, boat or structure

Sheet

Rope used to control a sail.

Ship Oars

Order to rowers to retract their oars,
usually as collision is imminent.

Shroud

Ropes holding mast firm from side to side.

Spanker

Fore and Aft gaff sail projecting back from the rear mast. May have a lower boom, or, if not, it is known as a Soft Bottom Spanker. Imperfectly overheard conversations in dockside taverns have led to all sorts of inappropriate speculations concerning the maritime life.

Standstill

Holding the ship stationary in the water without anchoring. I.e.
compensating for wind, drift etc., but not making way.

Starboard

Right, See Port and Larboard.

Stay

Rope used to hold masts firm fore&aft.
Can also support Staysails.

Staysails

Fore&Aft sails suspended from stays.

Stern

Back of the ship.

Stern Chasers

As Bow Chasers, but to discourage pursuit.

Sternway

Blunt end first.

Swivel Gun

Very light cannon or big blunderbuss, usually attached to a rail or gunwale and used to deter borders or mutineers.

Tacking

Turning the prow of the ship
through the wind.

Tiller

Previous to the wheel and pulley system, and on simpler craft, a simple bar or beam arrangement allows the rudder to be turned.

Turn Action

An action declared this turn that is to be a fait accompli at the beginning of next turn.

Veering

Wind changing its heading in a
clockwise direction

Waring

Turning the stern of the ship through the wind, possibly to avoid
tacking.

Whip-Staff

A vertical attachment to a tiller that may contrive to allow a helm to stand in a position to see where the ship is going.

Yard(arm)

The spars which the square sails, (and less
savoury items), hang on.



(1) We here apologise to the grammatically minded for following popular custom in referring to a singular "dice" rather than a single but distasteful and confusing "die" and plural "dice".

© Baggins Wood Ltd. 2009

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